VR and Paranoia
Google’s Daydream Labs has been exploring ways to discourage players in virtual reality (VR) games from making others feel harassed or unsafe.
Writing in a blogpost for Google Developers the company notes: “As developers and designers, we are excited to build social experiences that are fun and easy to use – but it’s just as important to make it safe and comfortable for all involved…â€�
In one experiment, based on virtual poker, the developers de-saturated a virtual player’s view to black and white if they left their place at the table and also made their avatar invisible to others. This, they found, was “…enough to prevent a player from approaching their opponents to steal chips or invade personal space.�
The technology, reports the BBC News website, has also been used to help treat people with severe paranoia, with patients shown computer-generated social situations to help reduce their paranoid delusions. Commenting on the story for the BBC Professor Daniel Freeman, a Univ Special Supernumerary and clinical psychologist at Oxford’s Department of Psychiatry, said: “With virtual reality, we can help the person to relearn that they are safe, and when they do that, the paranoia melts away.â€�
Published: 12 August 2016
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